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Monday, July 6, 2015

Guest Speaker: David Bromberg

Guest Speaker: David Bromberg
Position: 
Senior Software Engineer
Company: Telltale Games

David Bromberg is currently a senior software engineer on the Narrative Tech team at Telltale Games in San Rafael, CA. There he supports the Choreography Tool and Auto Acting, which the animators and choregraphers use to create Telltale’s narrative-driven games. 

While at Telltale, he has worked on titles including A Wolf Among Us, Walking Dead Season 2, Game of Thrones, Tales from the Borderlands, and Minecraft: Story Mode. His team works on providing the artists tools to capture their art design and creative intent and then proceduralize them for things like animations, camera blocking, and visual effects. 

Before working at Telltale, David worked at Electronic Arts in Redwood Shores, CA, where he worked on The Sims 3. He led the user interface programming team, and then worked on MoTech, which included things like path planning, dynamic avoidance, and procedural animation. 

He attended Cornell University in Ithaca, NY, and graduated cum laude with a B.S. from the Engineering School in Computer Science. Currently he lives in San Francisco and loves running with his wife, Leah, and his dog, Zeke at Land’s End.

Sims 3




Walking Dead - Season 2


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