- Creative and Expressive Gameplay
- Creating the User Experience
- Storytelling
Download and play the games: Game Links
- Immortall
- The Company of Myself
- and Moving Stories ( play the game at least three times)
- How did the author of Immortall try to use emotional tone in the game?
- How did the author use of narrative in the game, Company of Myself, affect the gameplay and emotional tone of the story?
- How does the author of Moving Stories use agency in the game? Is the game a linear or non-linear story?
Activity 9: Non-linear Story
Open Microsoft Word
Take a linear story, book or movie and create a foldback story with different paths for the characters.
three branches per section and at least two foldback points
Activity 10: Voice Overs and Sound Effects
part one
Work with a partner to record three phrases for your character at the teacher's station. Make sure that the phrases reflect the dialogue and the tone of the character.
part two
Use an online sound effects library such
sounddogs.com
archive.org
freesound.org
to find
two positive re-enforcement sounds such as winning a level, or gaining an item
two negative re-enforcement sounds such as a character getting hurt, or losing the game
Agency in Games
Whats Makes Your Choices Meaningful?
Choices and Consequences
Odds and Ends, weird stuff and beyond
Awkward Game Reunion
Sonic Meets with His Agent
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